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Blotter updated: 2021-06-06 Show/Hide Show All

File 134333105336.png - ( 39.20KB , 600x132 , SWSG.png [iqdb] )
4039 No. 4039 ID: cc92c074
http://www.ksatechnologyhq.com:1357/mainsite/games/aige/sw/sg


Strike Witches: Sky Guardians is a fan-made side-scrolling 2D shooter being developed for the Strike Witches community. At this point, most of the elements of the game are coming along pretty nicely, but the one thing holding up development is the lack of sprites. We need a few good artists to help us with creating sprites for the player characters and the mobs. If anyone would be willing to take a swing at creating sprites for the game, we woud really appreciate it.

We'll give more specific info in subsequent posts as to how we want the sprites to look, as well as more details about the game. As it is now, we have most of the logic for the various special moves and such already laid out, and stats drawn up for the 501st as well as many of the world witches.

there is more info about what we eventually plan to implement in the link above
Expand all images
>> No. 4040 ID: cc92c074
OK, so, for the witches sprites, they break down into a few layers, the base layer is the body, which should stay relatively consistent across the board. we'll implement different sizes for different witches, but most of the sprites can be scaled or edited slightly so there is not much of a need to worry about that.

the height brackets will be
Small - 140cm to 149cm
Medium - 150cm to 159cm
Tall - 160cm to 169cm
Extra Tall - 170cm to 179cm

for the witches bodies, there will be several layers:

familiar ears
hair
torso
pants
tail
leggings
strikers

I'll try to have the base model (Mio's body) up soon so you have something to reference...
>> No. 4041 ID: 8875358d
Sadly, I lack the skills and knowledge necessary to help with sprites, but I wish you and the team the best as you work on it! I'll definitely follow your progress!

If you haven't, I'd suggest posting this info on 4chan as well. Lots more traffic there.
>> No. 4044 ID: cc92c074
File 134333823455.jpg - ( 34.86KB , 113x105 , T-sprite-pre05_mio.jpg [iqdb] )
4044
If anyone has any other ways they wish to help us, we'd appreciate any other offers as well.

here's an example of the 100px sized sprite for mio, and the base body for tall witches.
>> No. 4045 ID: 7852d462
File 13433444891.png - ( 44.88KB , 425x559 , yPMS8.png [iqdb] )
4045
Animated or non-animated?

>>4044

The legs look way too long in that, unless there's going to be a striker on them.


If you need stills from the show hand traced/pixelized, I can actually do that. Only problem is that they can sometimes take forever to complete, and I'm working again so free time is at a premium right now.

Here's some examples of my old stuff:

http://i.imgur.com/MWCuo.gif
http://i.imgur.com/PToX8.gif
http://i.imgur.com/meBca.png
http://i.imgur.com/lDp7v.gif
http://i.imgur.com/yPMS8.png
http://i.imgur.com/11Zcq.gif
http://i.imgur.com/vcwoV.png
http://i.imgur.com/S0xKT.gif
http://i.imgur.com/n6Mum.gif
http://i.imgur.com/MWCuo.gif

Just to give you a good idea of what I can do, if needed. I'm not that great at "original" art though, so I might not be able to help with the sprites.
>> No. 4046 ID: 7852d462
>>4040

Whoops, didn't see this post. If it's just bits and pieces I -might- be able to contribute.
>> No. 4048 ID: 2c238466
>>4041
>>4045
>>4046
Any kind of help is welcome.
That Mio is a test sprite that a friend of mime did (and it was him that convinced me to raise the sizes from the <64px of the original sprites to the 100px mark). The idea of 100px sprites for the Tall Height Tier seems good since we get a lot more detail in them (and with it, kinda promotes the multiple clothing "feature" indirectly).
The Medium Tier would be around 90px, the Short at 80px and the Extra Tall at 110px.

>>4040
And a quick fix for this.
The Witches are separated into:

Head - (animated) Complete hair with familar ears.
Body Base - (non-animated) A simple, "nude", headless body.
Lower Clothing - (non-animated) Panties+bra, sukumizus, anything on that line.
Upper Clothing - (animated) Blouses and similars. May include even skirts like Sanya's.
Leg Clothing - (non-animated) Clothing for the legs, like Sanya's, Eila's and Perrine's.
Tails - (animated) The tails themselves (so we can get them over the Lower Clothing).
Hats - (animated/non-animated) Depends on the type, mostly non-animated.
Strikers - (animated) The striker units themselves.

In terms of animation, something around 4, 5 frames as in the older sprites (http://www.ksatechnologyhq.com:1357/swgame/old/) would be fine.

So all the, say, T Height Tier witches would share the same body (probably with small color changes if needed), so making a lot of content reusable (even for custom content).

Clothing would be originally made for the size the witches that uses them (like for example, Sanya's outfit would be available for all witches at the M Height Tier), but nothing prevents from later on adding it to other tiers.

Striker Units would be same size for all probably (would need the body sprites of all Tiers to test this idea out).

There is also the Weapons, that will be the same size for all Height Tiers.
>> No. 4111 ID: cc92c074
File 134377391286.png - ( 428B , 80x80 , Trude Pink Dress.png [iqdb] )
4111
pixlr is good for this once you figure out how to use it
>> No. 4112 ID: 2c238466
Looks good.
>> No. 4181 ID: cc92c074
File 134454544165.png - ( 2.55KB , 512x512 , lynettebishop.png [iqdb] )
4181
lynne 64px animated sprite
minor fix on pants.
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